Videogame development as a job opportunity
The difference lies in the specialization in Developer-Game Designer in the Degree in Interactive Digital Contents, that is, you learn to program in different languages, mathematical and algebraic concepts as well as mechanics (physics).
In the case of the Degree in Artistic Creation for Video Games and Applied Games, we recommend students of the artistic or humanistic Baccalaureate, but the rest of the Baccalaureates can also access, as long as they understand and assume the artistic side of this career.
The pre-registration must be done as a high school student through the PAU (University Entrance Exams). Through www.accesnet.gencat.cat and in case there is a cut-off mark, the access will be with the average of the CFGS.
You will learn to model and generate 2D and 3D animations, use dedicated programming languages, create artistic pieces of sound and image and conceptualize projects from the first sketch for digital productions of Video Game, Applied Game and Theming in the context of interactive multimedia products.
Bachelor’s degree in video game development
D. in Educational Sciences, Fulbright Master from California State University and Professor at the University of Cantabria and the International University of Valencia. He has completed academic residencies at the Engagement Lab at the Universidade do Minho, the Center for Applied Game Research at the University of Aalborg and the Gamification Lab at the University of Luneburg. He has collaborated with entities such as the Ministry of Education, Synaptics and the Botín Foundation. Erasmus+ teaching fellowship at the University of Porto. Her work focuses on the educational possibilities offered by video games understood as cultural and artistic products.
Almerich, G., Suárez, J. M., Orellana, N., & Díaz, M. I. (2010). The relationship between the integration of information and communication technologies and their knowledge. Journal of Educational Research, 28(1). Retrieved from http://www.redalyc.org/resumen.oa?id=283321938003
Brookes, S., & Moseley, A. (2012). Authentic contextual games for learning. In N. Whitton & A. Moseley (Eds), Using Games to Enhance Learning and Teaching: A Beginner’s Guide (pp. 91-107). New York, NY: Routledge.
Online video game development
With this program you will acquire the knowledge to be able to produce your tracks independently. You will learn all the necessary concepts to develop your creativity by programming all the instruments of your tracks (Ableton Live, Logic Pro X, Moog Sub 37, etc) to later mix and master them to give them a professional finish by applying all the advanced techniques and procedures explained in classes taught by the best producers.
In this program you will learn about the different job possibilities that exist in the industry, deepening in concepts, terminology and working methods learning from top professionals that will help you discover the different possibilities offered by the industry.
By the end of the program you will have completed several projects that will have given you the opportunity to explore this dynamic sector and acquire the experience and knowledge necessary to find your way in the music industry.
This course aims to provide students with a broad vision, adapted to the new normal, of this type of musical events: concept, history, typology, etc., and at the same time deepen the knowledge of each of the different organizational aspects of them: from production to management, programming, promotion, marketing or financing.
Videogame development career in Argentina
The Digital Arts Engineer is a competent professional in problem solving, creation, production, programming, and project management of multimedia applications, animations, visual effects and video games, with solid knowledge bases in engineering, arts and technology. The Engineer has the strengths in the above areas to master the technologies that are at the forefront to manage articulated projects and systematic and strategic processes.